Later in the game, Rome builds cities faster than anyone else, and you can use this to great advantage.
Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your.
But if you can get past that, Venice is really a ton of fun to play and one of the most powerful trade nations in the entire game.
Unique Unit: Hussar : Replaces Cavalry.Ancient Era, agriculture (20 Farm improvement.Use this to your advantage but dont completely eliminate your opponents yet: you actually want them to settle more cities which you can then conquer.Great Scientists can still discover technologies, but you may choose from any technology that is available to research.Comments : This civilization is completely tailored toward the revamped cultural victory in Brave New World.Unique Building: Floating Gardens : Replaces the Water new games to on wii u Mill and gives 2 additional food to each lake tile the city is working(!) in addition to the normal flat 2 food the Water Mill already provides.
This ability allows Austria to absorb a City-State completely, taking over all buildings, units, unique resources everything.
Shares Movement with Great Generals.
Unique Unit: Merchant of Venice : Replaces Great Merchant.
The Civ V tree, especially in the early eras, is significantly condensed from the previous game, but most of the key technologies are still there.Unique Unit: Dromon : Replaces the Trireme.This Civilization would have been well suited for a ICS (infinite city sprawl) tactic, but this is not nearly as powerful in the current state of the game than it once was, and I cant really recommend this Civilization for any victory type.The Minuteman can be useful for further exploration.Comments : Diplomatic Marriage makes Austria and incredibly unique and dangerous opponent.Rush to Siege Tower technology and if you can get your Siege Towers in range of enemy cities, youre pretty much unstoppable.The Musketeer remains an impressive unit, but you should fully focus on creating a capital filled with wonders and pure cultural output.This increases their combat potential by 20 in open terrain and increases the likelihood a great general will spawn when defeating an enemy.The Pathfinder is an excellent early unit and should be build instead of warriors as theyre just as strong but allow for greater flexibility with Ancient Ruins.